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Unreal Engine C++ API Reference > Runtime > RHI
Inheritance Hierarchy
- FGPUProfilerEventNodeFrame
- FOpenGLEventNodeFrame
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUProfiler.h |
Include | #include "GPUProfiler.h" |
Syntax
struct FGPUProfilerEventNodeFrame
Remarks
An entire frame of perf event nodes, including ancillary timers.
Variables
Type | Name | Description | |
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TArray< TRefCountPtr< FGPUProfilerEventNode > > | EventTree | Root nodes of the perf event tree. |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Dumps perf event information, blocking on GPU. | |
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void | EndFrame () |
End this frame of per tracking, but do not block yet |
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float | Calculates root timing base frequency (if needed by this RHI) | |
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void | D3D11 Hack | |
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bool | ||
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void | StartFrame () |
Start this frame of per tracking |