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Unreal Engine C++ API Reference > Runtime > RHI > FGPUProfilerEventNodeFrame
- FGPUProfilerEventNodeFrame::GetRootTimingResults()
- FOpenGLEventNodeFrame::GetRootTimingResults()
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUProfiler.h |
Include | #include "GPUProfiler.h" |
virtual float GetRootTimingResults&40;&41;
Remarks
Calculates root timing base frequency (if needed by this RHI)