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Unreal Engine C++ API Reference > Runtime > RHI
Inheritance Hierarchy
- FRefCountedObject
- FGPUProfilerEventNodeStats
- FGPUProfilerEventNode
- FOpenGLEventNode
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUProfiler.h |
Include | #include "GPUProfiler.h" |
Syntax
class FGPUProfilerEventNode : public FGPUProfilerEventNodeStats
Remarks
Stats for a single perf event node.
Variables
Type | Name | Description | |
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TArray< TRefCountPtr< FGPUProfilerEventNode > > | Children | Children perf event nodes. |
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FString | Name | |
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FGPUProfilerEventNode * | Parent | Pointer to parent node so we can walk up the tree on appEndDrawEvent. |
Constructors
Type | Name | Description | |
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FGPUProfilerEventNode
(
const TCHAR* InName, |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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float | GetTiming () |
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void | StartTiming () |
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void | StopTiming () |