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Unreal Engine C++ API Reference > Runtime > RHI > FGPUProfilerEventNode
- FGPUProfilerEventNode::GetTiming()
- FOpenGLEventNode::GetTiming()
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUProfiler.h |
Include | #include "GPUProfiler.h" |
virtual float GetTiming&40;&41;