Navigation
API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FEvent
Can only be inserted when the GPU is marked "idle", i.e. after an FEndWork event.
| Name | FSignalFence |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/GPUProfiler.h |
| Include Path | #include "GPUProfiler.h" |
Syntax
struct FSignalFence
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSignalFence
(
uint64 CPUTimestamp, |
GPUProfiler.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CPUTimestamp | uint64 | Timestamp when the fence signal was enqueued to the GPU/driver. | GPUProfiler.h | |
| Value | uint64 | The fence value signaled. | GPUProfiler.h |