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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FBoundShaderStateLookupKey
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoundShaderStateLookupKey
(
const FBoundShaderStateKey& Key |
Note: implicit cast is allowed/expected for this constructor. | BoundShaderStateCache.h | |
FBoundShaderStateLookupKey
(
FRHIMeshShader* InMeshShader, |
BoundShaderStateCache.h | ||
FBoundShaderStateLookupKey
(
FRHIVertexDeclaration* InVertexDeclaration, |
BoundShaderStateCache.h |
FBoundShaderStateLookupKey(const FBoundShaderStateKey &)
Description
Note: implicit cast is allowed/expected for this constructor.
| Name | FBoundShaderStateLookupKey |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
| Include Path | #include "BoundShaderStateCache.h" |
FBoundShaderStateLookupKey
(
const FBoundShaderStateKey & Key
)
FBoundShaderStateLookupKey(FRHIMeshShader , FRHIAmplificationShader , FRHIPixelShader *)
| Name | FBoundShaderStateLookupKey |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
| Include Path | #include "BoundShaderStateCache.h" |
FBoundShaderStateLookupKey
(
FRHIMeshShader * InMeshShader,
FRHIAmplificationShader * InAmplificationShader,
FRHIPixelShader * InPixelShader
)
FBoundShaderStateLookupKey(FRHIVertexDeclaration , FRHIVertexShader , FRHIPixelShader , FRHIGeometryShader )
| Name | FBoundShaderStateLookupKey |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
| Include Path | #include "BoundShaderStateCache.h" |
FBoundShaderStateLookupKey
(
FRHIVertexDeclaration * InVertexDeclaration,
FRHIVertexShader * InVertexShader,
FRHIPixelShader * InPixelShader,
FRHIGeometryShader * InGeometryShader
)