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Unreal Engine C++ API Reference > Runtime > RHI
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
Include | #include "BoundShaderStateCache.h" |
Syntax
class FBoundShaderStateKey
Remarks
Key used to map a set of unique decl/vs/ps combinations to a vertex shader resource
Constructors
Type | Name | Description | |
---|---|---|---|
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FBoundShaderStateKey
(
FRHIMeshShader* InMeshShader, |
Initialization constructor. | |
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FBoundShaderStateKey
(
FRHIVertexDeclaration* InVertexDeclaration, |
Initialization constructor. |
Functions
Type | Name | Description | |
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FRHIAmplificationShader * | ||
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FRHIGeometryShader * | ||
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FRHIMeshShader * | ||
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FRHIPixelShader * | ||
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FRHIVertexDeclaration * | Get the RHI vertex declaration. | |
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FRHIVertexShader * | Get the RHI shader for the given frequency. |