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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > IPreLoadScreen
- IPreLoadScreen::IsDone()
- FPreLoadScreenBase::IsDone()
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreen.h |
Include | #include "PreLoadScreen.h" |
bool IsDone() const
Remarks
Returns true when the PreLoadScreen is completed.
This need to be thread safe