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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > FPreLoadScreenBase
- IPreLoadScreen::IsDone()
- FPreLoadScreenBase::IsDone()
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreenBase.h |
Include | #include "PreLoadScreenBase.h" |
Source | /Engine/Source/Runtime/PreLoadScreen/Private/PreLoadScreenBase.cpp |
virtual bool IsDone() const
Remarks
Default behavior is just to see if we have an active widget. Should really overload with our own behavior to see if we are done displaying.