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Unreal Engine C++ API Reference > Runtime
Classes
Type | Name | Description | |
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FBuildPatchServicesPreLoadManagerBase | This class is used to help manage a PreLoadScreen based on a BuildPatchServices install. | |
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FPreLoadScreenBase | Base implementation of the IPreLoadScreen that handles all the logic for controlling / updating the UI for PreLoadScreens. | |
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FPreLoadScreenManager | Class that handles storing all registered PreLoadScreens and Playing/Stopping them. | |
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FPreLoadScreenSlateSynchMechanism | This class will handle all the nasty bits about running Slate on a separate thread and then trying to sync it up with the game thread and the render thread simultaneously | |
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FPreLoadScreenSlateThreadTask | The Slate thread is simply run on a worker thread. | |
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FPreLoadSettingsContainerBase | This is a helper class that we use to hold values we parse from the .ini. | |
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FPreLoadSlateWidgetRenderer | ||
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IPreLoadScreen | Interface that defines the class that handles all the logic for controlling / displaying a particular PreLoadScreen. |
Enums
Type | Name | Description | |
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EPreLoadScreenTypes |