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Unreal Engine C++ API Reference > Runtime > PakFile
References
Module | PakFile |
Header | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
Include | #include "IPlatformFilePak.h" |
Syntax
class FSharedPakReader
Remarks
Wrapper for a pointer to a shared pak reader archive that has been temporarily acquired.
Constructors
Type | Name | Description | |
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FSharedPakReader
(
const FSharedPakReader& Other |
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FSharedPakReader
(
FSharedPakReader&& Other |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FArchive & | GetArchive () |
USE WITH CARE, the FSharedPakReader must live longer than this reference to prevent the archive being used by another thread. Do not call on a temporary return value! |
Operators
Type | Name | Description | |
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bool | operator!=
(
nullptr_t |
|
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FSharedPakReader & | operator=
(
const FSharedPakReader& Other |
|
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FSharedPakReader & | operator=
(
FSharedPakReader&& Other |
|
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bool | operator==
(
nullptr_t |
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FArchive * | operator-> () |