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Unreal Engine C++ API Reference > Runtime > PakFile > FPakPlatformFile
- IPlatformFile::DirectoryExists()
- FPakPlatformFile::DirectoryExists()
References
Module | PakFile |
Header | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
Include | #include "IPlatformFilePak.h" |
virtual bool DirectoryExists
&40;
const TCHAR &42; Directory
&41;
Remarks
Return true if the directory exists.