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Unreal Engine C++ API Reference > Runtime > NavigationSystem
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UNavLinkRenderingComponent
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkRenderingComponent.h |
Include | #include "NavLinkRenderingComponent.h" |
Syntax
class UNavLinkRenderingComponent : public UPrimitiveComponent
Constructors
Type | Name | Description | |
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UNavLinkRenderingComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UPrimitiveComponent
Type | Name | Description | |
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bool | ComponentIsTouchingSelectionBox
(
const FBox& InSelBBox, |
Determines whether the supplied bounding box intersects with the component. |
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bool | ComponentIsTouchingSelectionFrustum
(
const FConvexVolume& InFrustum, |
Determines whether the supplied frustum intersects with the component. |
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FPrimitiveSceneProxy * | Creates a proxy to represent the primitive to the scene manager in the rendering thread. | |
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bool | Whether or not the bounds of this component should be considered when focusing the editor camera to an actor with this component in it. | |
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bool | Should recreate proxy one very update |
Overridden from USceneComponent
Type | Name | Description | |
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FBoxSphereBounds | CalcBounds
(
const FTransform& LocalToWorld |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |