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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh > FNavMeshPath
- FNavigationPath::ContainsNode()
- FNavMeshPath::ContainsNode()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshPath.h |
Include | #include "NavMesh/NavMeshPath.h" |
virtual bool ContainsNode
&40;
NavNodeRef NodeRef
&41; const
Remarks
Check if path (all polys in corridor) contains given node