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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UNavigationGraphNodeComponent
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavGraph/NavigationGraphNodeComponent.h |
Include | #include "NavGraph/NavigationGraphNodeComponent.h" |
Syntax
class UNavigationGraphNodeComponent : public USceneComponent
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UNavigationGraphNodeComponent > | NextNodeComponent | |
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FNavGraphNode | Node | |
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TObjectPtr< UNavigationGraphNodeComponent > | PrevNodeComponent |
Constructors
Type | Name | Description | |
---|---|---|---|
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UNavigationGraphNodeComponent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | BeginDestroy () |
Called before destroying the object. |