Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavGraph
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavGraph/NavigationGraph.h |
Include | #include "NavGraph/NavigationGraph.h" |
Syntax
struct FNavGraphNode
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FNavGraphEdge > | Edges | |
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TObjectPtr< UObject > | Owner | Who's this node referring to? This will most commonly point to an actor or a component |
Constructors
Type | Name | Description | |
---|---|---|---|
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Location to be added here Radius might be needed as well |
Constants
Name | Description |
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InitialEdgesCount |