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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavGraph > UNavigationGraphNodeComponent
- UObject::BeginDestroy()
- UActorComponent::BeginDestroy()
- USceneComponent::BeginDestroy()
- UNavigationGraphNodeComponent::BeginDestroy()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavGraph/NavigationGraphNodeComponent.h |
Include | #include "NavGraph/NavigationGraphNodeComponent.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavGraph/NavigationGraph.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.