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Unreal Engine C++ API Reference > Runtime > NavigationSystem > FNavLinkCustomInstanceData
- FActorComponentInstanceData::ContainsData()
- FNavLinkCustomInstanceData::ContainsData()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkCustomComponent.h |
Include | #include "NavLinkCustomComponent.h" |
virtual bool ContainsData&40;&41; const
Remarks
Determines if any instance data was actually saved.