Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FActorComponentInstanceData
- FActorComponentInstanceData::ContainsData()
- FVCamComponentInstanceData::ContainsData()
- FChildActorComponentInstanceData::ContainsData()
- FSmartObjectComponentInstanceData::ContainsData()
- FLandscapePatchComponentInstanceData::ContainsData()
- FNavLinkCustomInstanceData::ContainsData()
- FPrecomputedSkyLightInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FPCGComponentInstanceData::ContainsData()
- FPrecomputedLightInstanceData::ContainsData()
- FInstancedStaticMeshComponentInstanceData::ContainsData()
- FWidgetComponentInstanceData::ContainsData()
- FStaticMeshComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FSplineInstanceData::ContainsData()
- FSceneComponentInstanceData::ContainsData()
- FVCamComponentInstanceData::ContainsData()
- FChildActorComponentInstanceData::ContainsData()
- FLandscapePatchComponentInstanceData::ContainsData()
- FPrecomputedSkyLightInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FPrecomputedLightInstanceData::ContainsData()
- FInstancedStaticMeshComponentInstanceData::ContainsData()
- FWidgetComponentInstanceData::ContainsData()
- FStaticMeshComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FSplineInstanceData::ContainsData()
- FPrimitiveComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FStaticMeshComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FPrimitiveComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
- FStaticMeshComponentInstanceData::ContainsData()
- FSplineMeshInstanceData::ContainsData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ComponentInstanceDataCache.h |
Include | #include "ComponentInstanceDataCache.h" |
virtual bool ContainsData&40;&41; const
Remarks
Determines if any instance data was actually saved.