Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FNavLinkCustomInstanceData
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkCustomComponent.h |
Include | #include "NavLinkCustomComponent.h" |
Syntax
struct FNavLinkCustomInstanceData : public FActorComponentInstanceData
Remarks
Used to store navlink data during RerunConstructionScripts
Variables
Type | Name | Description | |
---|---|---|---|
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FNavLinkAuxiliaryId | AuxiliaryCustomLinkId | |
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FNavLinkId | CustomLinkId |
Constructors
Type | Name | Description | |
---|---|---|---|
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FNavLinkCustomInstanceData
(
const UNavLinkCustomComponent* SourceComponent |
Destructors
Type | Name | Description | |
---|---|---|---|
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Overridden from FActorComponentInstanceData
Type | Name | Description | |
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void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component |
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bool | ContainsData () |
Determines if any instance data was actually saved. |