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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/FAsyncPathFindingQuery
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NavigationData.h | |||
FAsyncPathFindingQuery
(
const FPathFindingQuery& Query, |
NavigationData.h | ||
FAsyncPathFindingQuery
(
const UObject* InOwner, |
NavigationData.h |
FAsyncPathFindingQuery()
| Name | FAsyncPathFindingQuery |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
| Include Path | #include "NavigationData.h" |
FAsyncPathFindingQuery()
FAsyncPathFindingQuery(const FPathFindingQuery &, const FNavPathQueryDelegate &, const EPathFindingMode::Type)
| Name | FAsyncPathFindingQuery |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
| Include Path | #include "NavigationData.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationData.cpp |
FAsyncPathFindingQuery
(
const FPathFindingQuery & Query,
const FNavPathQueryDelegate & Delegate,
const EPathFindingMode::Type QueryMode
)
FAsyncPathFindingQuery(const UObject *, const ANavigationData &, const FVector &, const FVector &, const FNavPathQueryDelegate &, FSharedConstNavQueryFilter, const FVector::FReal)
| Name | FAsyncPathFindingQuery |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
| Include Path | #include "NavigationData.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationData.cpp |
FAsyncPathFindingQuery
(
const UObject * InOwner,
const ANavigationData & InNavData,
const FVector & Start,
const FVector & End,
const FNavPathQueryDelegate & Delegate,
FSharedConstNavQueryFilter SourceQueryFilter,
const FVector::FReal CostLimit
)