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API > API/Runtime > API/Runtime/NavigationSystem
| Name | FAsyncPathFindingQuery |
| Type | struct |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
| Include Path | #include "NavigationData.h" |
Syntax
struct FAsyncPathFindingQuery : public FPathFindingQuery
Inheritance Hierarchy
- FPathFindingQueryData → FPathFindingQuery → FAsyncPathFindingQuery
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NavigationData.h | |||
FAsyncPathFindingQuery
(
const FPathFindingQuery& Query, |
NavigationData.h | ||
FAsyncPathFindingQuery
(
const UObject* InOwner, |
NavigationData.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| LastPathFindingUniqueID | uint32 | NavigationData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mode | const TEnumAsByte< EPathFindingMode::Type > | NavigationData.h | ||
| OnDoneDelegate | const FNavPathQueryDelegate | NavigationData.h | ||
| QueryID | const uint32 | NavigationData.h | ||
| Result | FPathFindingResult | NavigationData.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 GetUniqueID() |
NavigationData.h |