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Custom binding type that uses a Director Blueprint endpoint to allow the user to define how to spawn an actor for this binding.
| Name | UMovieSceneSpawnableDirectorBlueprintBinding |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h |
| Include Path | #include "Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class UMovieSceneSpawnableDirectorBlueprintBinding : public UMovieSceneSpawnableBindingBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneCustomBinding → UMovieSceneSpawnableBindingBase → UMovieSceneSpawnableDirectorBlueprintBinding
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicBinding | FMovieSceneDynamicBinding | Director Blueprint defined binding info. | Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h |
|
Functions
Public
Overridden from UMovieSceneCustomBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetBoundObjectClass() |
MovieSceneCustomBinding overrides- todo? | Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetSpawnName
(
const FGuid& BindingId, |
Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h | ||
virtual UObject * SpawnObjectInternal
(
UWorld* WorldContext, |
Overridden to handle spawning | Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h |
Overridden from UMovieSceneSpawnableBindingBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DestroySpawnedObjectInternal
(
UObject* Object |
Overridden to handle destruction | Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h |
Overridden from UMovieSceneCustomBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UMovieSceneCustomBinding * CreateCustomBindingFromBinding
(
const FMovieSceneBindingReference& BindingReference, |
Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h | ||
virtual UMovieSceneCustomBinding * CreateNewCustomBinding
(
UObject* SourceObject, |
Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h | ||
virtual FText GetBindingTrackIconTooltip() |
Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h | ||
virtual FText GetBindingTypePrettyName() |
Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h | ||
virtual bool SupportsBindingCreationFromObject
(
const UObject* SourceObject |
MovieSceneCustomBinding overrides | Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h | |
virtual bool SupportsConversionFromBinding
(
const FMovieSceneBindingReference& BindingReference, |
Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostDuplicate
(
EDuplicateMode::Type DuplicateMode |
UObject overrides | Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h |