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An implementation of UMovieSceneSpawnableActorBindingBase that matches the old FMovieSceneSpawnable spawnable implementation, allowing the spawning of Actors from a UObject template which is serialized inside the Sequence.
| Name | UMovieSceneSpawnableActorBinding |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Bindings/MovieSceneSpawnableActorBinding.h |
| Include Path | #include "Bindings/MovieSceneSpawnableActorBinding.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI, EditInlineNew, DefaultToInstanced,
Meta=(DisplayName="Spawnable Actor"))
class UMovieSceneSpawnableActorBinding : public UMovieSceneSpawnableActorBindingBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneCustomBinding → UMovieSceneSpawnableBindingBase → UMovieSceneSpawnableActorBindingBase → UMovieSceneSpawnableActorBinding
Derived Classes
Functions
Public
Overridden from UMovieSceneSpawnableBindingBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopyObjectTemplate
(
UObject* InSourceObject, |
Copy the specified object into this spawnable's template | Bindings/MovieSceneSpawnableActorBinding.h | |
virtual UObject * GetObjectTemplate() |
Override and return the object template if the binding type supports object templates | Bindings/MovieSceneSpawnableActorBinding.h | |
virtual void SetObjectTemplate
(
UObject* InObjectTemplate |
MovieSceneSpawnableBindingBase overrides | Bindings/MovieSceneSpawnableActorBinding.h | |
virtual bool SupportsObjectTemplates() |
MovieSceneSpawnableActorBindingBase overrides | Bindings/MovieSceneSpawnableActorBinding.h |
Overridden from UMovieSceneCustomBinding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UMovieSceneCustomBinding * CreateCustomBindingFromBinding
(
const FMovieSceneBindingReference& BindingReference, |
Bindings/MovieSceneSpawnableActorBinding.h | ||
virtual UMovieSceneCustomBinding * CreateNewCustomBinding
(
UObject* SourceObject, |
Bindings/MovieSceneSpawnableActorBinding.h | ||
virtual FText GetBindingTypePrettyName() |
Bindings/MovieSceneSpawnableActorBinding.h | ||
virtual bool SupportsBindingCreationFromObject
(
const UObject* SourceObject |
MovieSceneCustomBinding overrides | Bindings/MovieSceneSpawnableActorBinding.h | |
virtual bool SupportsConversionFromBinding
(
const FMovieSceneBindingReference& BindingReference, |
Bindings/MovieSceneSpawnableActorBinding.h |
Protected
Overridden from UMovieSceneSpawnableActorBindingBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSubclassOf< AActor > GetActorClass() |
MovieSceneSpawnableActorBindingBase overrides | Bindings/MovieSceneSpawnableActorBinding.h | |
virtual AActor * GetActorTemplate() |
Optionally override to provide an Actor template to use during Spawn | Bindings/MovieSceneSpawnableActorBinding.h |
Overridden from UMovieSceneSpawnableBindingBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UWorld * GetWorldContext
(
TSharedRef< const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState |
MovieSceneSpawnableBindingBase overrides | Bindings/MovieSceneSpawnableActorBinding.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostDuplicate
(
EDuplicateMode::Type DuplicateMode |
UObject overrides | Bindings/MovieSceneSpawnableActorBinding.h |