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API > API/Runtime > API/Runtime/MovieSceneTracks
Movie scene section that control skeletal animation
| Name | UMovieSceneSkeletalAnimationSection |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneSkeletalAnimationSection.h |
| Include Path | #include "Sections/MovieSceneSkeletalAnimationSection.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Anim Sequence")
class UMovieSceneSkeletalAnimationSection :
public UMovieSceneSection ,
public IMovieSceneEntityProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneDecorationContainerObject → UMovieSceneSection → UMovieSceneSkeletalAnimationSection
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneSkeletalAnimationSection
(
const FObjectInitializer& ObjectInitializer |
Sections/MovieSceneSkeletalAnimationSection.h |
Structs
| Name | Remarks |
|---|---|
| FRootMotionParams | |
| FRootMotionTransformParam |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDebugForceTickPose | uint8 | Sections/MovieSceneSkeletalAnimationSection.h | ||
| bMatchIncludeZHeight | uint8 | Sections/MovieSceneSkeletalAnimationSection.h | ||
| bMatchRotationPitch | uint8 | Sections/MovieSceneSkeletalAnimationSection.h | ||
| bMatchRotationRoll | uint8 | Sections/MovieSceneSkeletalAnimationSection.h | ||
| bMatchRotationYaw | uint8 | Sections/MovieSceneSkeletalAnimationSection.h | ||
| bMatchTranslation | uint8 | Sections/MovieSceneSkeletalAnimationSection.h | ||
| bMatchWithPrevious | uint8 | Sections/MovieSceneSkeletalAnimationSection.h | ||
| bShowSkeleton | uint8 | Whether to show the underlying skeleton for this section. | Sections/MovieSceneSkeletalAnimationSection.h |
|
| MatchedBoneName | FName | Sections/MovieSceneSkeletalAnimationSection.h | ||
| MatchedLocationOffset | FVector | Location offset determined by matching | Sections/MovieSceneSkeletalAnimationSection.h |
|
| MatchedRotationOffset | FRotator | Rotation offset determined by matching | Sections/MovieSceneSkeletalAnimationSection.h |
|
| MixedAnimationPriority | int32 | Sections/MovieSceneSkeletalAnimationSection.h |
|
|
| MixedAnimationTarget | TInstancedStruct< FMovieSceneMixedAnimationTarget > | Sections/MovieSceneSkeletalAnimationSection.h |
|
|
| Params | FMovieSceneSkeletalAnimationParams | Sections/MovieSceneSkeletalAnimationSection.h |
|
|
| PreviousPlayRate | float | Sections/MovieSceneSkeletalAnimationSection.h | ||
| PreviousTransform | FTransform | Previous transform used to specify the global OffsetTransform while calculting the root motions. | Sections/MovieSceneSkeletalAnimationSection.h | |
| StartLocationOffset | FVector | Location offset applied before the matched offset | Sections/MovieSceneSkeletalAnimationSection.h |
|
| StartRotationOffset | FRotator | Location offset applied after the matched offset | Sections/MovieSceneSkeletalAnimationSection.h |
|
| TempRootBoneIndex | TOptional< int32 > | Temporary index used by GetRootMotionTransform and set by SetBoneIndexforRootMotionCalculations. | Sections/MovieSceneSkeletalAnimationSection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EMovieSceneChannelProxyType CacheChannelProxy() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
void ClearMatchedOffsetTransforms() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
void DeleteChannels
(
TArrayView< const FName > ChannelNames |
Sections/MovieSceneSkeletalAnimationSection.h | ||
UAnimSequenceBase * GetAnimation() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
UAnimSequenceBase * GetPlaybackAnimation() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
void GetRootMotion
(
FFrameTime CurrentTime, |
Sections/MovieSceneSkeletalAnimationSection.h | ||
FMovieSceneSkeletalAnimRootMotionTrackParams * GetRootMotionParams() |
Functions/params related to root motion calcuations. | Sections/MovieSceneSkeletalAnimationSection.h | |
FTransform GetRootMotionStartOffset() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
bool GetRootMotionTransform
(
FAnimationPoseData& PoseData, |
Sections/MovieSceneSkeletalAnimationSection.h | ||
bool GetRootMotionVelocity
(
FFrameTime PreviousTime, |
Sections/MovieSceneSkeletalAnimationSection.h | ||
double MapTimeToAnimation
(
FFrameTime InPosition, |
Get Frame Time as Animation Time | Sections/MovieSceneSkeletalAnimationSection.h | |
void MatchSectionByBoneTransform
(
USkeletalMeshComponent* SkelMeshComp, |
Sections/MovieSceneSkeletalAnimationSection.h | ||
int32 SetBoneIndexForRootMotionCalculations
(
bool bBlendFirstChildOfRoot |
Sections/MovieSceneSkeletalAnimationSection.h | ||
void ToggleMatchIncludePitchRotation() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
void ToggleMatchIncludeRollRotation() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
void ToggleMatchIncludeYawRotation() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
void ToggleMatchIncludeZHeight() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
void ToggleMatchTranslation() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
void ToggleShowSkeleton() |
Sections/MovieSceneSkeletalAnimationSection.h |
Overridden from UMovieSceneSection
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * GetSourceObject() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
virtual FMovieSceneTimeWarpVariant * GetTimeWarp() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
virtual void SetEndFrame
(
TRangeBound< FFrameNumber > NewEndFrame |
Sections/MovieSceneSkeletalAnimationSection.h | ||
virtual void SetRange
(
const TRange< FFrameNumber >& NewRange |
Sections/MovieSceneSkeletalAnimationSection.h | ||
virtual void SetStartFrame
(
TRangeBound< FFrameNumber > NewStartFrame |
Sections/MovieSceneSkeletalAnimationSection.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Modify
(
bool bAlwaysMarkDirty |
Sections/MovieSceneSkeletalAnimationSection.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ImportEntityImpl
(
UMovieSceneEntitySystemLinker* EntityLinker, |
~IMovieSceneEntityProvider interface | Sections/MovieSceneSkeletalAnimationSection.h | |
virtual bool PopulateEvaluationFieldImpl
(
const TRange< FFrameNumber >& EffectiveRange, |
Sections/MovieSceneSkeletalAnimationSection.h |
Overridden from UMovieSceneSection
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TOptional< TRange< FFrameNumber > > GetAutoSizeRange() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
virtual TOptional< FFrameTime > GetOffsetTime() |
Sections/MovieSceneSkeletalAnimationSection.h | ||
virtual void GetSnapTimes
(
TArray< FFrameNumber >& OutSnapTimes, |
Sections/MovieSceneSkeletalAnimationSection.h | ||
virtual float GetTotalWeightValue
(
FFrameTime InTime |
Sections/MovieSceneSkeletalAnimationSection.h | ||
virtual void MigrateFrameTimes
(
FFrameRate SourceRate, |
Sections/MovieSceneSkeletalAnimationSection.h | ||
virtual UMovieSceneSection * SplitSection
(
FQualifiedFrameTime SplitTime, |
Sections/MovieSceneSkeletalAnimationSection.h | ||
virtual void TrimSection
(
FQualifiedFrameTime TrimTime, |
Sections/MovieSceneSkeletalAnimationSection.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
~UObject interface | Sections/MovieSceneSkeletalAnimationSection.h | |
virtual void Serialize
(
FArchive& Ar |
Sections/MovieSceneSkeletalAnimationSection.h |