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Structure used for passing around animation pose related data throughout the Animation Runtime
| Name | FAnimationPoseData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationPoseData.h |
| Include Path | #include "Animation/AnimationPoseData.h" |
Syntax
struct FAnimationPoseData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| No default constructor, or assignment | Animation/AnimationPoseData.h | ||
FAnimationPoseData
(
FPoseContext& InPoseContext |
Animation/AnimationPoseData.h | ||
FAnimationPoseData
(
FSlotEvaluationPose& InSlotPoseContext |
Animation/AnimationPoseData.h | ||
FAnimationPoseData
(
FCompactPose& InPose, |
Animation/AnimationPoseData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UE::Anim::FStackAttributeContainer & GetAttributes () |
Animation/AnimationPoseData.h | ||
| Animation/AnimationPoseData.h | |||
const FBlendedCurve & GetCurve () |
Animation/AnimationPoseData.h | ||
FBlendedCurve & GetCurve () |
Animation/AnimationPoseData.h | ||
const FCompactPose & GetPose () |
Getters for the wrapped structures | Animation/AnimationPoseData.h | |
FCompactPose & GetPose () |
Animation/AnimationPoseData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationPoseData & operator=
(
FAnimationPoseData&& Other |
Animation/AnimationPoseData.h |