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A frame time qualified by a frame rate context
| Name | FQualifiedFrameTime |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/QualifiedFrameTime.h |
| Include Path | #include "Misc/QualifiedFrameTime.h" |
Syntax
struct FQualifiedFrameTime
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default construction for UObject purposes | Misc/QualifiedFrameTime.h | ||
FQualifiedFrameTime
(
const FFrameTime& InTime, |
User construction from a frame time and its frame rate | Misc/QualifiedFrameTime.h | |
FQualifiedFrameTime
(
const FTimecode& InTimecode, |
User construction from a timecode and its frame rate | Misc/QualifiedFrameTime.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Rate | FFrameRate | The rate that this frame time is in | Misc/QualifiedFrameTime.h | |
| Time | FFrameTime | IMPORTANT: If you change the struct data, ensure that you also update the version in NoExportTypes.h | Misc/QualifiedFrameTime.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double AsSeconds() |
Convert this frame time to a value in seconds | Misc/QualifiedFrameTime.h | |
FFrameTime ConvertTo
(
FFrameRate DesiredRate |
Convert this frame time to a different frame rate | Misc/QualifiedFrameTime.h | |
| Create an FTimecode from this qualified frame time. | Misc/QualifiedFrameTime.h | ||
FTimecode ToTimecode
(
bool bDropFrame |
Create an FTimecode from this qualified frame time. | Misc/QualifiedFrameTime.h |