Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Tracks
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneSignedObject
- UMovieSceneTrack
- UMovieSceneNameableTrack
- UMovieScenePropertyTrack
- UMovieSceneBoolTrack
- UMovieSceneVisibilityTrack
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneVisibilityTrack.h |
Include | #include "Tracks/MovieSceneVisibilityTrack.h" |
Syntax
class UMovieSceneVisibilityTrack : public UMovieSceneBoolTrack
Remarks
Handles manipulation of visibility properties in a movie scene
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UMovieSceneVisibilityTrack
(
const FObjectInitializer& ObjectInitializer |
Overridden from UMovieSceneTrack
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
UMovieSceneSection * | Generates a new section suitable for use with this track. | |
![]() ![]() ![]() |
FText | Get the track's display name. | |
![]() ![]() ![]() |
bool | SupportsType
(
TSubclassOf< UMovieSceneSection > SectionClass |
Does this track support this section class type? |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Overridden from IMovieSceneTrackTemplateProducer
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FMovieSceneEvalTemplatePtr | CreateTemplateForSection
(
const UMovieSceneSection& InSection |
Create a movie scene eval template for the specified section |