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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Tracks > UMovieSceneSkeletalAnimationTrack
- UMovieSceneTrack::PopulateEvaluationTree()
- UMovieSceneSkeletalAnimationTrack::PopulateEvaluationTree()
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneSkeletalAnimationTrack.h |
Include | #include "Tracks/MovieSceneSkeletalAnimationTrack.h" |
Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Tracks/MovieSceneSkeletalAnimationTrack.cpp |
virtual bool PopulateEvaluationTree
&40;
TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > & OutData
&41; const
Remarks
Sub-classes can override this method to perforum custom evaluation tree population logic.