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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneTrack
- UMovieSceneTrack::PopulateEvaluationTree()
- UMovieSceneNiagaraSystemTrack::PopulateEvaluationTree()
- UMovieSceneNiagaraCacheTrack::PopulateEvaluationTree()
- UMovieSceneCinematicShotTrack::PopulateEvaluationTree()
- UMovieSceneSkeletalAnimationTrack::PopulateEvaluationTree()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneTrack.h |
Include | #include "MovieSceneTrack.h" |
virtual bool PopulateEvaluationTree
&40;
TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData > & OutData
&41; const
Remarks
Sub-classes can override this method to perforum custom evaluation tree population logic.