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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Tracks
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneSignedObject
- UMovieSceneTrack
- UMovieSceneCameraShakeSourceTriggerTrack
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneCameraShakeSourceTriggerTrack.h |
Include | #include "Tracks/MovieSceneCameraShakeSourceTriggerTrack.h" |
Syntax
class UMovieSceneCameraShakeSourceTriggerTrack :
public UMovieSceneTrack,
public IMovieSceneTrackTemplateProducer
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< TObjectPtr< UMovieSceneSection > > | Sections | All the sections in this track |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMovieSceneCameraShakeSourceTriggerTrack
(
const FObjectInitializer& Obj |
Overridden from UMovieSceneTrack
Type | Name | Description | |
---|---|---|---|
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void | AddSection
(
UMovieSceneSection& Section |
Add a section to this track. |
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UMovieSceneSection * | Generates a new section suitable for use with this track. | |
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const TArray< UMovieSceneSection * > & | Called when all the sections of the track need to be retrieved. | |
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FText | Get the track's display name. | |
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bool | HasSection
(
const UMovieSceneSection& Section |
Checks to see if the section is in this track. |
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bool | IsEmpty () |
|
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void | Removes animation data. | |
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void | RemoveSection
(
UMovieSceneSection& Section |
Removes a section from this track. |
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void | RemoveSectionAt
(
int32 SectionIndex |
Removes a section from this track at a particular index |
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bool | SupportsType
(
TSubclassOf< UMovieSceneSection > SectionClass |
Does this track support this section class type? |
Overridden from IMovieSceneTrackTemplateProducer
Type | Name | Description | |
---|---|---|---|
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FMovieSceneEvalTemplatePtr | CreateTemplateForSection
(
const UMovieSceneSection& InSection |
Create a movie scene eval template for the specified section |
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void | PostCompile
(
FMovieSceneEvaluationTrack& Track, |
Called after this track has been compiled, regardless of whether it was compiled through CustomCompile, or the default logic |