Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Systems
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneEntitySystem
- UMovieSceneConstraintSystem
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneConstraintSystem.h |
Include | #include "Systems/MovieSceneConstraintSystem.h" |
Syntax
class UMovieSceneConstraintSystem : public UMovieSceneEntitySystem
Remarks
System that is responsible for propagating constraints to a bound object's FConstraintsManagerController.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FUpdateHandleForConstraint > | DynamicOffsets |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMovieSceneConstraintSystem
(
const FObjectInitializer& ObjInit |
Overridden from UMovieSceneEntitySystem
Type | Name | Description | |
---|---|---|---|
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void | OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
|
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void | OnSchedulePersistentTasks
(
UE::MovieScene::IEntitySystemScheduler* TaskScheduler |
Classes
Type | Name | Description | |
---|---|---|---|
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FUpdateHandleForConstraint | If constraint has a dynamic offset we need to make sure the constraint get's notified the handle is updated |