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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneBlenderSystemHelper.h |
Include | #include "Systems/MovieSceneBlenderSystemHelper.h" |
Syntax
template<typename PropertyType>
struct TSimpleBlenderGatherResults
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< TSimpleBlendResult< PropertyType > > & | BlendChannelResults | |
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FMovieSceneBlenderSystemID | SystemID |
Constructors
Type | Name | Description | |
---|---|---|---|
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TSimpleBlenderGatherResults
(
FMovieSceneBlenderSystemID InSystemID, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ForEachEntity
(
FMovieSceneBlendChannelID BlendChannelInput, |