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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneBlenderSystemTypes.h |
Include | #include "EntitySystem/MovieSceneBlenderSystemTypes.h" |
Syntax
struct FMovieSceneBlendChannelID
Remarks
A blend channel ID
Variables
Type | Name | Description | |
---|---|---|---|
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uint16 | ChannelID | The blend channel ID for the given blender system |
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FMovieSceneBlenderSystemID | SystemID | The blender system associated with the blend channel |
Constructors
Type | Name | Description | |
---|---|---|---|
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Builds a default, invalid channel ID | ||
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FMovieSceneBlendChannelID
(
FMovieSceneBlenderSystemID InSystemID, |
Builds a channel ID |
Functions
Type | Name | Description | |
---|---|---|---|
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UMovieSceneBlenderSystem * | FindSystem
(
const UMovieSceneEntitySystemLinker* Linker |
Returns the blender system instance found in a given linker |
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BlenderSystemClass * | FindSystem
(
const UMovieSceneEntitySystemLinker* Linker |
Returns the blender system instance found in a given linker |
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TSubclassOf< UMovieSceneBlenderSystem > | Returns the blender system type | |
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bool | IsValid () |
Returns whether this ID is valid |
Constants
Name | Description |
---|---|
INVALID_BLEND_CHANNEL | Invalid blend channel ID |