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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems > TAddBoundMaterialMutationImpl< AccessorType, TIntegerSequence< int, Indices... >, RequiredComponents... >
- IMovieSceneEntityMutation::CreateMutation()
- TAddBoundMaterialMutationImpl< AccessorType, TIntegerSequence< int, Indices... >, RequiredComponents... >::CreateMutation()
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneMaterialSystem.h |
Include | #include "Systems/MovieSceneMaterialSystem.h" |
virtual void CreateMutation
&40;
FEntityManager &42; EntityManager,
FComponentMask &42; InOutEntityComponentTypes
&41; const