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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePiecewiseDoubleBlenderSystem.h |
Include | #include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h" |
Syntax
struct FAccumulationBuffers
Remarks
Struct that maintains accumulation buffers for each blend type, one buffer per float result component type
Variables
Type | Name | Description | |
---|---|---|---|
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TSortedMap< FComponentTypeID, TArray< FBlendResult > > | Absolute | Map from value result component type -> Absolute blend accumulation buffer for that channel type |
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TSortedMap< FComponentTypeID, TArray< FBlendResult > > | Additive | Map from value result component type -> Additive blend accumulation buffer for that channel type |
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TSortedMap< FComponentTypeID, FAdditiveFromBaseBuffer > | AdditiveFromBase | Map from value result component type -> Additive From Base blend accumulation buffer for that channel type |
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TSortedMap< FComponentTypeID, TArray< FBlendResult > > | Relative | Map from value result component type -> Relative blend accumulation buffer for that channel type |
Functions
Type | Name | Description | |
---|---|---|---|
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FAccumulationResult | FindResults
(
FComponentTypeID InComponentType |
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bool | IsEmpty () |
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void | Reset () |