Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Sections > UMovieSceneCameraShakeSection
- UObject::PostLoad()
- UMovieSceneSignedObject::PostLoad()
- UMovieSceneCameraShakeSection::PostLoad()
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneCameraShakeSection.h |
Include | #include "Sections/MovieSceneCameraShakeSection.h" |
Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Sections/MovieSceneCameraShakeSection.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.