Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Sections
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneSignedObject
- UMovieSceneSection
- UMovieScene3DConstraintSection
- UMovieScene3DPathSection
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieScene3DPathSection.h |
Include | #include "Sections/MovieScene3DPathSection.h" |
Syntax
class UMovieScene3DPathSection : public UMovieScene3DConstraintSection
Remarks
A 3D Path section
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
uint32: 1 | bFollow | Follow Curve |
![]() |
uint32: 1 | bForceUpright | Force Upright |
![]() |
uint32: 1 | bReverse | Reverse Timing |
![]() |
MovieScene3DPathSection_Axis | FrontAxisEnum | Front Axis |
![]() |
FMovieSceneFloatChannel | TimingCurve | Timing Curve |
![]() |
MovieScene3DPathSection_Axis | UpAxisEnum | Up Axis |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UMovieScene3DPathSection
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Eval
(
USceneComponent* SceneComponent, |
Evaluates the path track. |
![]() ![]() |
bool | GetFollow () |
|
![]() ![]() |
bool | ||
![]() ![]() |
MovieScene3DPathSection_Axis | ||
![]() ![]() |
bool | GetReverse () |
|
![]() ![]() |
const FMovieSceneFloatChannel & | ||
![]() ![]() |
MovieScene3DPathSection_Axis | ||
![]() |
void | SetPathBindingID
(
const FMovieSceneObjectBindingID& InPathBindingID |
Sets the path binding ID |
Overridden from UMovieSceneSection
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | InitialPlacement
(
const TArray< UMovieSceneSection* >& Sections, |
Places this section at the first valid row at the specified time. Good for placement upon creation. |