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API > API/Runtime > API/Runtime/MovieSceneTracks
Utility class for building a track on a test level sequence using a fluid interface API.
| Name | FSequenceTrackBuilder |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Tests/MovieSceneTestDataBuilders.h |
| Include Path | #include "Tests/MovieSceneTestDataBuilders.h" |
Syntax
template<typename TrackClass>
struct FSequenceTrackBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequenceTrackBuilder
(
FSequenceBuilder& InParent, |
Tests/MovieSceneTestDataBuilders.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Parent | FSequenceBuilder & | Tests/MovieSceneTestDataBuilders.h | ||
| Track | TObjectPtr< TrackClass > | Tests/MovieSceneTestDataBuilders.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequenceSectionBuilder< TrackClass > AddSection
(
FFrameNumber InStart, |
Tests/MovieSceneTestDataBuilders.h | ||
FSequenceTrackBuilder & Assign
(
TrackClass*& OutTrack |
Tests/MovieSceneTestDataBuilders.h | ||
FSequenceBuilder & Do
(
Func&& Callback |
Tests/MovieSceneTestDataBuilders.h | ||
FSequenceBuilder & Pop() |
Tests/MovieSceneTestDataBuilders.h |