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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/FMovieSceneFloatPerlinNoiseChann-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float Evaluate
(
double InSeconds |
Evaluate this channel at the given time | Channels/MovieSceneFloatPerlinNoiseChannel.h | |
static float Evaluate
(
const FPerlinNoiseParams& InParams, |
Evaluate perlin noise | Channels/MovieSceneFloatPerlinNoiseChannel.h | |
bool Evaluate
(
const UMovieSceneSection* InSection, |
Evaluate this channel at the given time | Channels/MovieSceneFloatPerlinNoiseChannel.h |
Evaluate(double)
Description
Evaluate this channel at the given time
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneFloatPerlinNoiseChannel.h |
| Include Path | #include "Channels/MovieSceneFloatPerlinNoiseChannel.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Channels/MovieSceneFloatPerlinNoiseChannel.cpp |
float Evaluate
(
double InSeconds
) const
The evaluated noise value
Parameters
| Name | Remarks |
|---|---|
| InSeconds | The time, in seconds, to evaluate at |
Evaluate(const FPerlinNoiseParams &, double)
Description
Evaluate perlin noise
@params InParams Perlin noise parameters @params InInitialOffset The initial offset for the noise @params InSeconds The time at which to evaluate the noise
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneFloatPerlinNoiseChannel.h |
| Include Path | #include "Channels/MovieSceneFloatPerlinNoiseChannel.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Channels/MovieSceneFloatPerlinNoiseChannel.cpp |
static float Evaluate
(
const FPerlinNoiseParams & InParams,
double InSeconds
)
The evaluated noise value
Evaluate(const UMovieSceneSection *, FFrameTime, float &)
Description
Evaluate this channel at the given time
| Name | Evaluate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneFloatPerlinNoiseChannel.h |
| Include Path | #include "Channels/MovieSceneFloatPerlinNoiseChannel.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Channels/MovieSceneFloatPerlinNoiseChannel.cpp |
bool Evaluate
(
const UMovieSceneSection * InSection,
FFrameTime InTime,
float & OutValue
) const
Whether the noise was successfully evaluated
Parameters
| Name | Remarks |
|---|---|
| InSection | The section that contains this channel, used to lookup the sequence's tick resolution |
| InTime | The time, in ticks, to evaluate at |
| OutValue | The evaluated noise value |