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API > API/Runtime > API/Runtime/MovieSceneTracks
Component data for Perlin Noise channels
| Name | FPerlinNoiseParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/MovieSceneTracksComponentTypes.h |
| Include Path | #include "MovieSceneTracksComponentTypes.h" |
Syntax
USTRUCT ()
struct FPerlinNoiseParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MovieSceneTracksComponentTypes.h | |||
FPerlinNoiseParams
(
float InFrequency, |
MovieSceneTracksComponentTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Amplitude | double | The amplitude of the noise, which will vary between [-Amplitude, +Amplitude] | MovieSceneTracksComponentTypes.h |
|
| Frequency | float | The frequency of the noise, i.e. how many times per second does the noise peak | MovieSceneTracksComponentTypes.h |
|
| Offset | float | Starting offset, in seconds, into the noise pattern | MovieSceneTracksComponentTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RandomizeOffset
(
float InMaxOffset |
Generates a new random offset between [0, InMaxOffset] and sets it | MovieSceneTracksComponentTypes.h |