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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/MovieSceneTracksComponentTypes.h |
Include | #include "MovieSceneTracksComponentTypes.h" |
Syntax
struct FFloatPropertyTraits
Functions
Type | Name | Description | |
---|---|---|---|
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void | GetObjectPropertyValue
(
const UObject* InObject, |
|
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void | GetObjectPropertyValue
(
const UObject* InObject, |
|
![]() ![]() |
void | GetObjectPropertyValue
(
const UObject* InObject, |
|
![]() ![]() |
void | GetObjectPropertyValue
(
const UObject* InObject, |
|
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void | SetObjectPropertyValue
(
UObject* InObject, |
|
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void | SetObjectPropertyValue
(
UObject* InObject, |
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void | SetObjectPropertyValue
(
UObject* InObject, |
Typedefs
Name | Description |
---|---|
CustomAccessorStorageType | |
FloatTraitsImpl | |
MetaDataType | |
StorageType | |
TraitsType |
Constants
Name | Description |
---|---|
bIsComposite |