Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks
Information for all skeletal animations playing on a bound object
| |
|
| Name |
FBoundObjectActiveSkeletalAnimations |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneSkeletalAnimationSystem.h |
| Include Path |
#include "Systems/MovieSceneSkeletalAnimationSystem.h" |
Syntax
struct FBoundObjectActiveSkeletalAnimations
Typedefs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Animations |
FAnimationArray |
All active animations on the corresponding bound object |
Systems/MovieSceneSkeletalAnimationSystem.h |
|
| BoneTransformFinalizeData |
FBoneTransformFinalizeData |
SkelMesh and the bone finalize Delegate |
Systems/MovieSceneSkeletalAnimationSystem.h |
|
| SimulatedAnimations |
FAnimationArray |
Motion vector simulation animations on the corresponding bound object |
Systems/MovieSceneSkeletalAnimationSystem.h |
|