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DelegateHandle and Skeletal Mesh for bone transform finalized
| Name | FBoneTransformFinalizeData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneSkeletalAnimationSystem.h |
| Include Path | #include "Systems/MovieSceneSkeletalAnimationSystem.h" |
Syntax
struct FBoneTransformFinalizeData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoneTransformFinalizeData() |
FBoneTransformFinalizeData used for setting up root motion | Systems/MovieSceneSkeletalAnimationSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bActorBeingMoved | bool | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| InitialActorTransform | TOptional< FTransform > | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| InverseMeshToActorRotation | TOptional< FQuat > | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| MeshRelativeRootMotionTransform | FTransform | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| OnBeginActorMovementHandle | FDelegateHandle | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| OnBoneTransformsFinalizedHandle | FDelegateHandle | Delegate Handle for skel mesh bone transform finalized callback | Systems/MovieSceneSkeletalAnimationSystem.h | |
| OnEndActorMovementHandle | FDelegateHandle | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| SkeletalMeshComponent | TWeakObjectPtr< USkeletalMeshComponent > | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| SwapRootBone | ESwapRootBone | Systems/MovieSceneSkeletalAnimationSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BoneTransformFinalized() |
Systems/MovieSceneSkeletalAnimationSystem.h | ||
void Register
(
USkeletalMeshComponent* InSkeleletalMeshCompononent, |
Systems/MovieSceneSkeletalAnimationSystem.h | ||
void Unregister() |
Systems/MovieSceneSkeletalAnimationSystem.h |