Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks
Information for a single skeletal animation playing on a bound object
| Name | FActiveSkeletalAnimation |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneSkeletalAnimationSystem.h |
| Include Path | #include "Systems/MovieSceneSkeletalAnimationSystem.h" |
Syntax
struct FActiveSkeletalAnimation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimSection | const UMovieSceneSkeletalAnimationSection * | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| bFireNotifies | uint8 | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| BlendWeight | double | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| bPlaying | uint8 | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| bPreviewPlayback | uint8 | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| bResetDynamics | uint8 | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| bWantsRestoreState | uint8 | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| Context | FMovieSceneContext | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| EntityID | FMovieSceneEntityID | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| EvalFrameTime | FFrameTime | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| FromEvalTime | float | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| PlayerStatus | EMovieScenePlayerStatus::Type | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| RootInstanceHandle | FRootInstanceHandle | Systems/MovieSceneSkeletalAnimationSystem.h | ||
| ToEvalTime | float | Systems/MovieSceneSkeletalAnimationSystem.h |