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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Evaluation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneCameraShakeEvaluator
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Evaluation/MovieSceneCameraShakeTemplate.h |
Include | #include "Evaluation/MovieSceneCameraShakeTemplate.h" |
Syntax
class UMovieSceneCameraShakeEvaluator : public UObject
Remarks
Custom logic for playing camera shakes inside sequences.
Factory methods for these evaluators are registered on the FMovieSceneCameraShakeEvaluatorRegistry. An evaluator is created for each camera shake running in a sequence.
Functions
Type | Name | Description | |
---|---|---|---|
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bool | Evaluate
(
const FMovieSceneContext& Context, |
Called just before updating the camera shake playing inside a sequence |
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bool | Setup
(
const FMovieSceneEvaluationOperand& Operand, |
Called when setting up a camera shake to play inside a sequence |