Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > UMovieSceneCaptureProtocolBase
- UMovieSceneCaptureProtocolBase::GetWorld()
- UUserDefinedCaptureProtocol::GetWorld()
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureProtocolBase.h |
Include | #include "MovieSceneCaptureProtocolBase.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/MovieSceneCaptureProtocolBase.cpp |
virtual UWorld &42; GetWorld&40;&41; const
Remarks
Get the UWorld associated with this Capture Protocol. This is not valid until Setup has been called with a valid Slate viewport. Will return nullptr when the protocol has been created but the game world is not running (ie: in UI).