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API > API/Runtime > API/Runtime/MovieSceneCapture
| Name | UImageSequenceProtocol_EXR |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/ImageSequenceProtocol.h |
| Include Path | #include "Protocols/ImageSequenceProtocol.h" |
Syntax
UCLASS (Meta=(DisplayName="Image Sequence (exr)", CommandLineID="EXR"), MinimalAPI)
class UImageSequenceProtocol_EXR : public UImageSequenceProtocol
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneCaptureProtocolBase → UMovieSceneImageCaptureProtocolBase → UFrameGrabberProtocol → UImageSequenceProtocol → UImageSequenceProtocol_EXR
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UImageSequenceProtocol_EXR
(
const FObjectInitializer& ObjInit |
Protocols/ImageSequenceProtocol.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCompressed | bool | Whether to write out compressed or uncompressed EXRs | Protocols/ImageSequenceProtocol.h |
|
| CaptureGamut | TEnumAsByte< EHDRCaptureGamut > | The color gamut to use when storing HDR captured data. | Protocols/ImageSequenceProtocol.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RestoreColorGamut | EDisplayColorGamut | Protocols/ImageSequenceProtocol.h | ||
| RestoreOutputDevice | EDisplayOutputFormat | Protocols/ImageSequenceProtocol.h |