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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols > UVideoCaptureProtocol
- UFrameGrabberProtocol::GetFramePayload()
- UVideoCaptureProtocol::GetFramePayload()
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/VideoCaptureProtocol.h |
Include | #include "Protocols/VideoCaptureProtocol.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/VideoCaptureProtocol.cpp |
virtual FFramePayloadPtr GetFramePayload
&40;
const FFrameMetrics & FrameMetrics
&41;
Remarks
~ End UMovieSceneCaptureProtocolBase Implementation Retrieve an arbitrary set of data that relates to the specified frame metrics. This data will be passed through the capture pipeline, and will be accessible from ProcessFrame Shared pointer to a payload to associate with the frame, or nullptr
Parameters
Name | Description |
---|---|
FrameMetrics | Metrics specific to the current frame |
Host | The host that is managing this protocol |