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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols > UUserDefinedImageCaptureProtocol
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/UserDefinedCaptureProtocol.h |
Include | #include "Protocols/UserDefinedCaptureProtocol.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/UserDefinedCaptureProtocol.cpp |
void WriteImageToDisk
&40;
const FCapturedPixels & PixelData,
const FCapturedPixelsID & StreamID,
const FFrameMetrics & FrameMetrics,
bool bCopyImageData
&41;
Remarks
Generate a filename for the current frame using this protocol's file name formatter A fully qualified file name for the current frame number